|
RE: Combat Realism
Post originally by Ezekiel Black at 2004-11-17 09:05:39
Converted from Phorums BB System
my 2 cents:
arcady wrote:
-------------------------------
True protagonists often don't die.
-------------------------------
Entirely depends on genre, if the genre is Tragedy, I would argue that protagonists die more often than survive (Hamlet, R&J, and 1984 are just a few examples). If the cyberpunk of this game is based around Tragedy, I'd say that protagonists should be allowed to die at the appropriate junctures.
-------------------------------
2: It's all about the story, so rules get tossed when they inconvenience or fail to work.
It's not all about the story for me when I game, it's about simulating the genre. For others it's about having a challenging and fun game. GoO often skips these two camps in favor of only the story camp.
-------------------------------
I agree, but I believe "simulating the genre" lies inside "all about the story". Most agree that RPGs are all about the having of fun. Whether it be serious fun, schlocky fun, or a mix between the two, that is where the importance (or lack thereof) of story and simulating genre lie.
Or at least, that's my 2 cents.
"What about Tri-Stat?"
"Don't care and have no opinion"
|