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Old 11-17-2004, 10:05 AM
RPGnet Reviews
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RE: Combat Realism

Post originally by Ezekiel Black at 2004-11-17 09:05:39
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my 2 cents:

arcady wrote:
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True protagonists often don't die.
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Entirely depends on genre, if the genre is Tragedy, I would argue that protagonists die more often than survive (Hamlet, R&J, and 1984 are just a few examples). If the cyberpunk of this game is based around Tragedy, I'd say that protagonists should be allowed to die at the appropriate junctures.

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2: It's all about the story, so rules get tossed when they inconvenience or fail to work.

It's not all about the story for me when I game, it's about simulating the genre. For others it's about having a challenging and fun game. GoO often skips these two camps in favor of only the story camp.
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I agree, but I believe "simulating the genre" lies inside "all about the story". Most agree that RPGs are all about the having of fun. Whether it be serious fun, schlocky fun, or a mix between the two, that is where the importance (or lack thereof) of story and simulating genre lie.

Or at least, that's my 2 cents.

"What about Tri-Stat?"

"Don't care and have no opinion"
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