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Old 11-22-2004, 12:55 PM
RPGnet Reviews
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Additional combat changes

Post originally by kommisar at 2004-11-22 11:55:17
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Hi-

There are several additional changes to combat in GURPS 4e that the review does not mention.

First, a combatant can "rapid strike" without having to all out attack by taking substantial penalty to attack skill.

Second, a melee fighter can use an evaluate manuever a foe and gain benefits analogous to an aim manuever for ranged weapons.

Third, a ranged weapon user can "all out attack" and gain a +1 to hit.

Fourth, a melee fighter can initiate a "deceptive attack" and take a penalty to attack skill, a fraction of which is applied to the target's defense roll.

Fifth, unbalanced weapons can't attack and parry during the same turn but they don't have to be readied after attacking or parrying.

Sixth, melee fighters now get more than one parry per turn, with a cumulative penalty.

Seventh, player cannot parry during a move and attack manuever.

Eighth, all out defense (dodging) manever allows combatant to move a half move.

Ninth, retreat option to an active defense adds a variable amount to active defense depending on which skill defender is using.

Tenth, the shock penalty from damage is now capped.


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