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Old 11-23-2004, 10:39 AM
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Things that went missing....

Post originally by NPC Brown Cow at 2004-11-23 09:39:55
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I?m still reading both books, but several things have gone missing or have been severely nurfed. Also, rules seem to be more spread through out the book [sorta D&D like, with little rules and exceptions everywhere] rather than being concentrated in their respective chapters.

Most notable on my list of things that are gone is two of the cinematic combat options from Compendium II, Chambara [sp?] combat and what we refer to as the rule of 8 [for every 8 effective ranks a skill has you get another attack].

We used these to death in 3rd edition. And they are completely gone in 4th.

Also Weapon Master has been nurfed to almost uselessness, for low ST characters anyway. It now gives a bonus to damage based on the number of dice you already do and your relative skill. It now heavily favors characters with a high ST. In 3rd, we used it to narrow the gap between our characters with low ST and the high ST bruisers of the group. So no one was totally ineffective damage wise.

I guess with PD gone they had to find a way to reduce damage. >shrug<


There may be more that I missed, but with all the changes to GURPS I may just switch to HERO. It would be easier for me to learn a new system then to try to *retcon my way of thinking of how things work in GURPS.



*retcon = retro configure
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