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Old 12-01-2004, 03:30 PM
RPGnet Reviews
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RE: Things that went missing....

Post originally by LateCustomer at 2004-12-01 14:30:03
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Don't under-estimate the player who favors flash and skill.

Take a healthy skill to start with. 15 is favorite. (var.)

Either take Ambidexterity or 4 lvls of Off-Hand Training. (5pts)

Buy 4 lvls of Dual-Weapon attack. (5pts)

Now, as it stands this fighter could get 3 attacks off on 1 target at -3/-3/0 penalty, if said fighter burns up an FP.

If the campaign allows Weapon Master, then the penalty is a static -3/-3/0 without using stamina, or a -2/-2/0 (-1/-1/0 if the GM is a kind one) if you do use an FP.

If Extra Attack is also bought, then the fighter now has 4 attacks, with the static Penalty now being -3/-3/0/0.

Also, don't forget that the game now allows one to parry any number of times per turn PER WEAPON (this is Key), provided your Parry level can handle a -4 penalty per parry after the 1st in any given turn.

Anyway, there's so much more that you can add to further the abilities of a fast and skillful character that more than makes up for any lack of ST that might have been given up... but I'm sure y'all get the idea.

-Late

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