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Some LW playtester comments
Post originally by Tim Partridge at 2004-12-21 10:04:55
Converted from Phorums BB System
I'm in the same gaming group as the designer, and those of you who have the game will see me listed as a playtester.
I think the basic rules are fairly easy to get to grips with - when I ran a DOG adventure at TowerCon I gave out a summary of the rules, covering the basic mechanics - that fitted on to one side of A4. As for advanced rules, the ones that are of most interest are those for hoards which speeds up combat with groups of minor opponents. Yes there are rules for complex situations, but I'd say use them or leave them out as your group feels fit - perhaps as you get familiar with the system you might want to include extra ones.
Tim (the designer) has gone into a lot of detail covering all sorts of situations. I think this is partly because he dislikes rule books which cover the basics but don't have the topic you suddenly find you want. Since super games can have rather more extreme events than some other genres, you do sometimes want rules covering extreme cases. That said you don't *have* to use the rules. Personally if there is something important to the scenario, I work out the figures in advance. The rest of the time I tend to wing it (Refs get Add: Flight(3) for free :-).
Regarding the appearance of the rules, I do agree that the lack of pictures means you won't be buying it to enjoy the artwork and put on your coffee table. On the other hand it does mean that the pages are filled with actual content, rather than padded out.
I enjoy the game, and the designer is open to suggestions. Researching the Sources can take some effort - many of them have a one line tag like "god of wealth" and finding legends which show them actually using their powers rather than making a guest star appearance can be difficult at times.
Tim
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