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Potential Problems
Post originally by Wulf Corbett at 2004-12-31 13:33:26
Converted from Phorums BB System
Decent review, I would like to note a couple of things.
Firstly, I don't mind the artwork at all, some of it is pretty good.
Secondly, the Mushroom King isn't a bad sort of monster at all, I'd say, once you figure the potential effects of his abilities.
Thirdly, and most importantly, is the reason for "Men of Steel, Beasts of terror". Your players are sneaking along a corridor - "OK," one says, "I get two successes, there are Minotaurs ahead, and they've got treasure!"
"Erm... right..." you reply, "minotaurs... I haven't got any minotaurs ready, give me five minutes..."
You see, creatures and traps can be inserted at virtually any time by the players, and despite being relatively simple, they need some thought, and some balance, to be useful. So having a prepared list, both for use and for example, is highly advisable.
Lastly, and closely tied in to that last point, is the fact that, despite having little control over the details of the plot, the DM really needs to prepare, probably more so than with a normal RPG. Lists of potential monsters, magic spells, set-piece encounters, locations and personalities, plenty to suit the PLAYERS' (rather than the DM's) possible range of choices. No treasure lists are necessary though, players get to define their own...
Wulf
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