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Old 01-30-2005, 12:27 PM
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Into the Night and Fog (OR, Lack of definition)

Post originally by Manga Boogie Man at 2005-01-30 11:27:36
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“One thing oddly missing from the Godwar information is the names and specifics about any of the cults involved. Order and Chaos are mentioned, as are the names of a few Gods and Demons, but more detail could have been used here.”

At first glance, this statement suggests that this lack of detail could be a problem. But as someone once said, “This isn’t a trap… it is a carefully disguised opportunity!”

The advantage to this lack of definition is that the setting's roster of heroes and villains from the past is wide open. Conspiracies of shadows become that much easier to create without having to adhere to a framework of "this cult did that, that cult did this and a bit of that, and this political group did these three things before they were destroyed by these guys, who disappeared then. And then... " Links to the past become easier to manufacture for your stories. And what noir-esque pulp story isn't improved by evidence of a millennia-old secret cult that manipulates events behind the scenes, usually through the use of ancient, long-forgotten dark powers?

GMs, take full advantage of this. I mean, most of the time, we GMs have to give at least some service to the latest metaplot in our favorite games. No metaplot here, so grab that bloody, still-beating ball and run with it!

There are games out there (“The Metabarons” springs deftly to mind) with far too little setting data to be useful for the GM. Hopefully, this isn’t one of them. I know there are novels and such, but it seems like you can do what you want with this setting, for the most part.
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