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Old 01-21-2005, 03:51 PM
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Humbling

Post originally by Wolfen at 2005-01-21 14:51:36
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Only thing I think you really missed out on is humbling. In my opinion, it's one of the cooler mechanics of the game.

For further exposition (as I'm assuming Dev is totally aware of what humbling is) humbling acts as Fastlane's concept for "damage". It can do one of two things; You can demand favors, or you can just out and out destroy your opponent.

The character being humbled has the option (as a PC, at least. Not sure about whether NPCs have the option) of refusing the favor, leaving the only choice to be humbling in the normal sense. Basically, your total margin of winnings not used to overcome the conflict can be taken out of their stat-values.

A couple examples. When I played, we were playing a futuristic setting on a resort/casino planet run by a corrupt military governor. I was a street rat kid with a real knack for trouble, and cobbling tech. Oh yeah, also a kick-ass hacker.

Anyhow, he ended up with a gun at one point, and got a little roughed up while trying to flee the governor's goons. So I, a little irritated by an earlier loss, used my winnings to kill them both. They were both "mooks", just 1-point thugs, so it didn't take much.

Later, I used one some of my winnings to discredit the military governor, as well as destroy the matrix access of his son, who was trying to counter-hack me.

Basically what I like about humbling.. The game will try to beat you down. It's the way it's designed. Humbling means that you can get your own back.
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