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Direct link to Bring down the pain
Post originally by ScottM at 2005-01-28 13:40:19
Converted from Phorums BB System
The section on bringing down the pain is here--
http://www.anvilwerks.com/src/tsoy/book1--rulebook.html#bringing-down-the-pain
Here's a partial excerpt: <i>
When a player declares they are Bringing Down the Pain, action breaks down into a round-by-round, gritty basis similar to some RPGs' combat systems. The loser of the simple resisted Ability Check must immediately accept damage to his character equal to the winner's Success Level (see "Damage" below). Both sides of the conflict must make certain their intention - their goal - is clarified and well-stated, for it is very important here. This intention must be clear, but can allow room for differing actions to achieve the goal: "drive away these opponents in battle," "embarrass the noble in front of his peers," or "out-perform this guy on the guitar" are all fine intentions.
After intentions are stated, everyone who has a character involved in the conflict should state what their action will be. Actions can be changed during this stage
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After the free-and-clear stage, everyone rolls Ability Checks for their action. If two characters are taking action against each other, this is a resisted Ability Check. The loser at this Check takes damage equal to the Success Level of the Check, possibly modified by Secrets and weapons. This is true even if the actions are unrelated
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When all rolls are resolved, another free-and-clear stage begins. This continues until one side of the conflict gives up, at which time the winners' intention happens. The trick to Bringing Down the Pain lies in this rule: in any free-and-clear stage, a player can announce that he is changing his character's intention completely.</i>
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