View Single Post
 
Old 02-13-2005, 03:11 AM
RPGnet Reviews
Guest
 
Posts: n/a
RE: very little about the defining structures of s

Post originally by Matthijs Holter at 2005-02-13 02:11:07
Converted from Phorums BB System


Seems to me there's a lot of talking past each other here. I go: "Uni doesn't help you do this thing." People answer: "Well, you can do that thing if you just know how to do it." I go: "Yeah, but what if I _don't_ know how? I want the rules to _show_ me how."

Knowing what a good story is when you read it, isn't the same thing as knowing how to put such a story together. So even if I might want to squeeze a different kind of story out of Universalis, I might not be able to if I don't have a clue how that story should be structured.

To me, it all boils down to what you expect from the game. I'm not saying Universalis is a bad game; I think it's a pretty good game. But it didn't do all that I, personally, expected it to.
Reply With Quote