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Old 03-01-2005, 01:18 PM
RPGnet Reviews
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Hi, there you are

Post originally by Alejandro Luna at 2005-03-01 12:18:36
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I was not trying to make you change your mind.

I was, however, pointing out the fact that a RPG module (any module) has a point, and only the point of the adventure/module is what really matters. The point of Past Lives is the spirit quest that allowed the PCs to experience events that happened in their past lives, and that allows them (optionaly) to apologize to the spirits of people the Garou wronged in the past (a most remarkable feat, worthy of any non-tainted Garou).
You can get to the point of the story however you like. The module already provides you the means to do that, but if stuff like a funny name or a crucial combat prevents you from getting to the point, then by all means change that annoying stuff into something you can work with. This adventure *can* be (and has been) succesfully runned as written, mind you, but then again, what works in a gaming table might not work on others.

White Wolf had this gag called "The Golden Rule", wich stated -more or less- that you're free to do whatever you wanted to do with your books, as long as it was fun for you and for your players. Enforcing that rule would have been perfectly valid. As I stated in a former post, everything would have been better than reluctantly running a module and then complain about it here.

Anyway, you'are not forced to like what I liked. I can tell you why I liked this adventure, and just how much we (my players and I) enjoyed it, but ultimately you're the one who chooses if Past Lives' worth your time.

Game on.



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