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Old 02-15-2005, 11:54 PM
RPGnet Reviews
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Designer's Response

Post originally by David Fooden at 2005-02-15 22:54:56
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Nicely reviewed Dan, thanks! Glad you enjoyed the setting, we tried to pack in as much Chi-Chiany goodness as we could.

I'll pitch in with my co-creator's 2¥ on some salient points and try to clear up a few things...

Character Creation:

Mettle isn't really a physical stat, it's more like courage or ability in conflict. Health is the vigor to Mettle's vim, and yes, it is a holistic physical stat. I think it works given the lack of focus on precise tactical simulation. Good call on pointing out the missing Enhanced Agility. We should have included that, my bad. Chi cost would be the same as for Enhanced Strength.

I can see how one could classify this as a supers game based on the style and breadth of the character creation. We wanted players to be able to create just about anything. The setting as written doesn't readily lend itself to vigilantes in tights though, unless they're particularly outré. Hmmm... that gives me a fun idea for a new scenario to run at cons

Mechanics:

I think the system works, but I'll admit to it being clunky in a couple places. But then I did write the darn thing I've seen people get very high rerolls, with results exceeding 80 at times. I've gotten mixed responses at demos, so I think part of it depends on how well it jibes with your style of GMing and personal taste. It could be said that a really good system will work with anyone's style of GMing, so I'll deduct a few points off myself for the odd bits of obtuseness.

Tech & Inventing:

Point cost for any senses not already posessed would be the same as for buying an Enhanced Sense, per the Capability. Boo to me for not explaining that one better

Combat:

The rules do magnify differences in ability levels, particularly to allow a beat-em-up style when dealing with low-powered goons and to encourage alternatives to combat against martially superior foes.

There are lots of ways to tweak the system to fit your tastes, but yes, it is more work for the GM/players. We will post errata, new and alternate rules, and scenarios on aetherco.com in the future, and we'd love to hear suggestions and feedback.

I don't want to say too much about the spoiler section, but hey, those arachnids are tough monsters

I hope that adds some lucidity

And now for a bit of pimping:
If you want to play Chi-Chian, we'll be running demos of it, as well as Continuum, Narcissist, and "Oh My God! there's an Axe in My Head." the Game of International Diplomacy at:
I-Con in Long Island, NY in April (iconsf.org)
The next Recess (nerdnyc.com/recess)
DexCon in NJ in July (dexposure.com/)
and Dragon*Con in Atlanta in Sept. (dragoncon.org)
As always, visit www.aetherco.com for further information.

Cheers!
~ Dave Fooden
Aetherco/Dreamcatcher
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