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Old 03-05-2005, 04:27 PM
RPGnet Reviews
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Post originally by Rafial at 2005-03-05 15:27:47
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TSOY, like a number of the games it draws inpiration from, enables a style of play that often feature *character* vs *character* conflict within the context player collaboration. That is, the players often collude to bring their own characters to loggerheads, because that creates drama, and drama drives a good game.

One mechanic in TSOY which you didn't mention, but which I have found in my own play to be key to the experience is "The Gift of Dice". At the beginning of each session of player, every player (including the GM) receives a small pool of dice that they can contribute as bonuses to *any roll but their own*. This really allows players to participate not only in the successes and failures of their own characters, but in those of other players as well, fostering a very collaborative game play even while the imagine characters may be striving against each other.
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