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I Agree
Post originally by Andy K at 2005-03-18 06:47:39
Converted from Phorums BB System
<i>I really like Dead Inside. It's different. Its cosmology is cool. It has a focus and it sticks to it. Its rules address that focus and the text explains how. The presentation is not as cohesive as it might have been, but it makes up for it with vision and completeness. If you're remotely interested in some fantastical, morally-charged adventuring, get Dead Inside.</i>
Absolutely. I too agree that it focuses a little on the GM preparing EVERYTHING, like a traditional D&D adventure... but man, that focus. It's there, baby. And because of that focus, plus the traditional GM interpretation, it means that traditional-minded hardcore gamers can easily get into it: And instead of jumping into bloody combat, minmaxing their fighting abilities, the traditional gamer can jump into healing, helping and giving, minmaxing their soul and humanitarian-effect abilities.
<i>It's Got Soul.</i>
(carries the time)...and it's Superbaaaaaad.
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