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Plot pros and cons
Post originally by Gothmog6 at 2005-04-19 13:30:36
Converted from Phorums BB System
Our group's DM is Davis of the Troll Lords and author of the module. Steve and Mac have characters, as do Todd Troll, Mark Sandy and two women gamers.
It really is a player-driven module; even though I helped edit the module and therefore theorectically knew some details about the setting that my player would not, the lion's share of the plot has evolved from what our players did and said, from the DM setting things in motion outside our observation, and the interactions between the two.
In Davis' game, it's never "this is what happens to you," it's "this is what you see happen," and you can decide to react or not, and then something else happens.
It is a DMing style, the C&C style, that can keep the DM interested and attentive because one has to keep up with all of the plot threads that are going on behind the scenes and how they should be described / presented to the players, and also fun for the characters because you get a really sense of forging your own destiny. And, you have to pay attention and ask the right questions. It's also kind of similar to a MMORPG, in that you can "choose your own adventure" and how to get there.
We have ambushed Red Cap warbands, hunted a River Troll, poisoned the water supply of the keep on the Blacktooth ridge, befriended a feeble-minded fisherman who now ferries us across the river for free, been arrested for traspassing on the "baron's forest" across the river (and talked our way out of the gaol), snuck into the city under cover of darkness to trade with hobbits, and formed a secret alliance with a mysterious gent whom we think is the baron's bastard cousin.
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