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Old 04-11-2005, 01:01 PM
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RE: Magic system

Post originally by Ran at 2005-04-11 12:01:48
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Very basic synopsis.

A "Spell" is actually a series of spells in a common theme. Example: Water Shaping might give you the ability to Raise/Lower Water, Purify Water, Water Walk etc. (Although the direct correlation between one Spell's sub-spells is not really grouping D&D spells under umbrella Spells)

Each effect has a DC. Roll a d20+Spell Caster level to make that effect happen.

Roll 10 + Spell Caster level to resist becoming fatigued from spell casting. Every time you cast a spell, the DC increases by 1. Not casting spells for one hour resets the clock.
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