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RE: Strategic? You have got to be kidding
Post originally by Gargoyle at 2005-04-14 12:09:48
Converted from Phorums BB System
There are some meaningful choices in Fluxx, I'll grant you that. It is good to pay attention to what cards have already been played and know what goals are yet to come.
My main problem is that most of the time these choices do not seem to matter at all. The game is so unpredictable that you never know if the next player is going to end it or not. This can happen at any point of the game, without any warning. Which is why I think it is inappropriate to use the word 'strategy' in context of this game.
Most of the time I have seen Fluxx end in two different ways:
1. Someone happens to draw the right card for the current goal. Not much excitement there.
2. Someone has to play (because the current rules state that you have to play more cards than you have in your hand) the cards that immediatelly give the win to another player.
Occasionally someone does something clever to win, but this happens far too few and between for me to find the game enjoyable. Most of the time the game is just suddenly over and someone has won it... and probably no-one cares.
The final thing I don't like about the game is it's completely unpredictable length. Last time I got talked into it, we played two games. The first ended in three minutes, with only two of the players taking two turns. This was so quick that we decided to take another round... which proceeded to last over an hour. Frankly, chewing off my own leg would have been more fun than that.
So... if Fluxx works for you and gives you enjoyment, good for you. But be prepared to defend your argument about the strategy in the game very stubbornly, as I think there is a very strong case against such claim.
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