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RE: Origins of HARP, and other things (was: Bestia
Post originally by stoerm at 2005-04-25 23:33:36
Converted from Phorums BB System
Small creatures can still be deadly en masse and it is still possible to abysmally fail a moving maneuver and injure oneself. The term "static maneuver" does not exist and has been replaced by a more easily implemented resolution mechanic. Mechanics such as these are generally regarded as features of the system by those who tend to play.
There's a magic supplement that is quite good. The basic book is not extensive, but gives a reasonably experienced GM an idea of what's possible so that players may develop more of their own spells.
HARP is all about customization. ICE has taken several of the more elegant mechanics from RM and developed new ones to build a game that is easy to play and easy to customize to your tastes. There are published combat options for combat to make it more or less deadly and/or realistic than the stock game ships with, although that works fine. You can swap in many RM mechanics if the game seems to require the increased detail that RM was famous for. Speaking of which, I still use the static maneuver from RM - it's works beautifully and I'm very accustomed to it's use.
ICE is trying to provide an option to D20, really. They know that there are a lot of people out there who dig D20 but would love HARP. It is not an attempt to bring new and hifalutin RPG mechanics into the market, it's an old-school RPG done very well.
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