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Old 05-13-2005, 12:33 PM
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RE: Introductionary adventure

Post originally by SteelCaress at 2005-05-13 11:33:16
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The only problem I've ever had with an introductory adventure was the one included in the Palladium Roleplaying Game. When an interested player took a look at it in the store, he recognized the adventure that he was taking part in and proceeded to memorize the important parts of the adventure, to get the cool loot in the end.

That kinda soured me on sample adventures in the core rulebook. But in one way I do like them: if they're good, they'll be bent towards the tone of the game, and introducing the rules.

Then again, I've been with D&D players who memorized their Monster Manuals, so that when I threw a monster at 'em, they instantly knew what it was, how powerful it was, and how it could be beaten.

I guess there's no escaping that... *sigh*
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