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Originally Posted by RPGnet Reviews
Post originally by jay verkuilen at 2005-07-03 12:46:14
Converted from Phorums BB System
That and, of course, one hopes that societies designed by a GM aren't simply "Mary Sue" societies, where all good things seem to be present and no bad (however these are defined by the author). This may be the real thing that bugs some readers about Aldis. I mean many people have criticized the Shire hobbits from LotR on these grounds and--despite my liking for the story overall--I think it's a fair cop in many places. (Read Michael Moorcock's eloquent essay "Epic Pooh" at http://revolutionsf.com/article.html?id=953 for a god expression of the issue.)
Jay
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Aldis is not a "Mary Sue" society as presented in Blue Rose. It has evil, horror, corruption, suffering and lots of grey bits too.
How Aldis differs from most settings is that it has a tangible manifestation of what is "good", rather than just an ideal. I can see how some can see this as rosy. However, presenting such a tangible manifestation and then putting it at risk from the numerous dangers provides an ever ready source of discussion, conflict and real weight to the PC actions. As such, the result is quite different than what a quick glance might suggest.