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Originally Posted by Old Scratch
The whole thing was remarkably creepy, but it never delivered.
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Yeah. The game had a lot of promise and has, as I said in the review, quite a bit to recommend it - but the whole game was marketed around the premise that it would reveal the truth about what happened in Castle Bay... and it never does. In fact, the marketing had just as much to do with my crushing disappointment as the fatal design flaw did.
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I wish that there had been a third deck, in which the horror is revealed gradually, a sort of "meta" deck that changes the feel of the game. In this case, I'm thinking of High Noon which alters the rules each turn.
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Well, I'm working on (in my spare time) a short fan-based supplement for the game that uses Investigation Points earned by a player to determine The Truth (really, it's little more than a list of multiple endings, ala the Clocktower games - but at least it provides
some story-based resolution).
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I thought that this game would be stronger with more difficult choices.
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Or more direct consequences as a result of choices.