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Originally Posted by Dan Davenport
I'm not all that familiar with the genre myself, although I'd guess that it favors lightfooted swashbuckling over lumbering armored combat. Still, I'm glad that they have armor decreasing damage in the <b>True20</b> generic rules.
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I'm using an "armor as DR" and "class defense" variant in my D&D3 campaign, in no small part because I wanted more lightfooted swashbuckling. (I upgunned the characters too, so that I could cut down on the Christmas tree of magic items too.) And it worked.
One issue--which does not apply to Blue Rose obviously, since it was built with this in mind--is that you have to watch the stacking, especially with regards to some Prestige Classes.
Agreed. I don't need another game right now but the rules of BR seems like a well-thought out product.
Jay