View Single Post
 
Old 07-13-2005, 12:25 PM
B_Sauniere B_Sauniere is offline
Registered User
 
Join Date: Jul 2005
Posts: 1
Re: Parry Rules?

[QUOTE=RPGnet Reviews]Post originally by DeadDogg at 2005-05-04 05:42:40
Converted from Phorums BB System


I am not sure that your question has been answered. However, I just feel a little more explanation may be helpful, if not for you, then perhaps for others. In the 2nd edition a Weapon skill test is made to parry. It costs half an action to enter into a parrying stance, but if you already have a weapon in your secondary hand you can parry as a free action. Only one parry can be made per round. A successful parry completely eliminates all damage, so no damage roll needs to be made. So, as far as speed of combat goes, the parry roll merely replaces the damage roll (in terms of time), if the parry is successful.

In the first edition, a character made a skill roll against his opponent's Weapon skill. So, if your opponent is better than your character is with a weapon, it is harder to parry his attacks, and if he is less skilled than your character, it is easier to parry his attacks. Characters who make a parry attempt (according to the first edition) lose their next attack whether or not the parry succeeds. Characters parrying with shields lost all of their following attacks because the shield is considered large and clumsy. Characters can attempt to parry as many blows as possible in a round as they have attacks, but each parry attempt uses up one attack. An additional suggestion made in the rules was that creatures with an Intelligence of 30 or less controlled by the GM do not parry. A successful parry only stopped d6 points of damage, rather than blocking all damage.

The nice thing about the two systems is that you can pick and choose the ideas from first and second edition that you want to incorporate into your house rules without worrying about them getting in the way of each other. The partial damage rule needs to changed if the 2nd edition damage rules are used. If it is used, it blocks 1d10 points of damage rather than 1d6 of damage. GMs may want to consider that shields block all damage.
Reply With Quote