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Originally Posted by committed hero
Many people prefer a more abstract system than traditional hit points. In your view, is scrapping them in favor of a damage save worth the extra complexity? Can there be a system that addresses the objections of a hp system yet remains as simple?
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I'm working on a system at the moment that is inspired by what I've heard of the damage system for <i>Mutants & Masterminds</i> (which uses a version of the True20 system), although I've never actually read the rules to see how they work.
Basically, I have fixed weapon damage values and a chart on which you roll Damage+D100, with the result being the injury you receive after being hit. The best thing is, the chart's simple enough that it's there on the front page of your character sheet, along with all your stats, skills and other stuff that's used in combat.
Previous injuries may leave you with an Injury Modifier, which adds to future rolls on the Injury chart.
Of course, your Physique, armour and the enemy's skill come into play as well, but only as positive or negative modifiers to the roll.