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Re: [RPG]: Blackmoor, reviewed by clmeier (1/1)
I recommend in the future that you critique products based on what they actually try to accomplish, not what you though, hoped or wished they might try to accomplish.
Blackmoor is supposed to be exactly what it is, the original D&D setting updated to match the current version of the rules. It's not supposed to be a modern setting with modern sensibilities, up to and including the desire to be filled with logical or even pseudological economics, sociology, ecology and "content related to roleplaying" or "story" ("story", for God's sake! It was 1970s era D&D, not Tribe 8!).
You're simply not judging the book based on what it actually is. You're reviewing a microwave oven and panning it for not having dual airbags and four-wheel drive.
That being said, some of your complaints have merit. The prose is far from great. The sci-fi angle in the adventure is pointless. The maps are lousy.
Still, considering that you're comparing apples and oranges on the most basic level, I can't agree with your overall ratings. It's not great, but it's good for what it is designed to be: A D&D setting from 1975 with 2005 D&D rules pasted on top.
I'll peg it at Style 2, Substance 3.
Last edited by Yamo; 07-15-2005 at 06:16 PM..
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