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Originally Posted by Lenin
Ah, it must be 25 years since I last laid eyes on a copy of Blackmoor. This review brings a happy tear of nostalgia to my eye. Oh, for the good old days of hack'n'slash, before all this role-playing navel-gazing that infests rpg.net. In those days, your role as a fighter was to kill things, your role as a magic-user was to kill things with magic, your role as a cleric was to kill things and heal the other players, and your role as a thief was to steal stuff. Anything else was just chrome.
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Darn freakin' right.
The Temple was mind blowingly cool, as it was one of the **first** creatively developed lairs, even if RPG is mostly ripping off other stuff (then) and derivation disguised as "role playing" (now).
Then again, as a neophyte GM, I had no (bleeping) idea how to run the adventure (without killing everyone), which was fine because everyone in my group had a copy anyway. (Same goes to all those "tournament" TSR modules...)
Cedric.
aka. Washu! ^O^