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Old 07-25-2005, 05:35 PM
Yamo Yamo is offline
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Join Date: Dec 2002
Location: Everett, WA
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Re: [RPG]: Fudge 10th Anniversary Edition, reviewed by Yamo (3/5)

Quote:
Originally Posted by Dan Davenport
Does this edition offer any suggestions for linking what would normally be considered "attributes" and "skills"?

Great review, BTW!
Only the same suggestion that's always been in Fudge: If a character doesn't have any levels in a skill, having an applicable attribute at a high level can allow him to use that skill at Mediocre level instead of Poor as a default.

Still, it's easy enough to categorize the skills in your campaign into categories based on attributes and then just say "attribute < Mediocre = -1 to associated skills, attribute > Good = +1 to associated skills."

Personally, I wouldn't allow attributes to add or subtract more than +1/-1 to a skill check. A +2/-2 modifier is a massive, massive boost or hurdle in Fudge. The exception would be in an extremely epic game where the PCs are regularly expected to achieve Legendary-level results and be able to overcome some extremely hefty penalties.

In a game where I wanted attributes to be extremely important, I'd probably just leave out skills and base all rolls on attributes, kinda like BESM used to do before the skill system was added in 2nd Edition.

Thanks!

Last edited by Yamo; 07-25-2005 at 05:39 PM..
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