Meh. I read the PDF they had up on their website (which I _think_ was the whole game), and I wasn't as impressed.
First of all, the PCs and their enemies _aren't_ Lovecraftian, except in the sense of 'having tentacles'. (And that's only the prostitutes.) They're mutated humans, and like most humans, they want to get rich, famous, revenge, or laid, or possibly two or more at once. Those are _very_ human motivations, not the stuff of Cosmic Horror.
Secondly, maybe I've become numb from a combination of White Wolf, Unknown Armies, and the ten o'clock news, but very little in this game struck me as 'dark' or 'disturbing'. (Except for the "Candy Land Magic". That shit's just not right.) It struck me a lot more like a bunch of teenagers trying hard to _be_ Dark and Spooooky.
And if all the PCs are endlessly-backstabbing ruthless powerhungry scum, how do you stop each game from degenerating into a backbiting TPK? Do you even _try_?
There did strike me as a few neat ideas. I _like_ that characters' increasing prestige allows them to bend the cosmos to their will--it seemed to fit.
To be fair, I _can_ think of one way I'd like to run the game. I noticed in the section on antagonists that the humans who occasionally try to invade the demon-worlds come in spaceships and are armed with laser-guns. This gives me a GREAT idea for a KoS campaign.
It starts with
Satanis choking to death on a black pretzel....
