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Old 07-27-2005, 04:46 PM
johnzo johnzo is offline
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Join Date: Apr 2004
Posts: 32
Re: [RPG]: Fudge 10th Anniversary Edition, reviewed by Yamo (3/5)

Quote:
Originally Posted by tetsujin28
I tend to do the opposite: represent stats as skills, like Castle Falkenstein did. But that's the beauty of Fudge
Yeah, that's how I like my FUDGE as well.

FUDGE's default configuration of distinct categories of skills and attributes always felt weirdly over-specific--like some GURPS DNA had contaminated the FUDGE batter or something.

Not that it can't be done away with, of course, but it feels like an odd choice.
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