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I think that this is due to the fact that the Fudge community is rather inbred in its presentation of Fudge. This is a game that has been around for quite a while (this anniversary only marks its codified published form from Grey Ghost) and the community assumes that the concepts and ideas are already known.
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Another option is size limits and priorities. It could be that the publisher was not willing or able to go over 320 pages and didn't want to cut any of the content that's there now.