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Old 07-28-2005, 06:53 AM
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BlackSheep BlackSheep is offline
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Join Date: Jul 2002
Location: Bristol, England
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Quote:
Originally Posted by tetsujin28
I tend to do the opposite: represent stats as skills, like Castle Falkenstein did.
I suspect that'd be my favoured solution as well; drop the distinction between stats, skills, advantages and so on and just have traits. But it's easy enough to drop in mechanics from other systems instead:

Bump a skill up a rank if the guiding attribute is higher;

Bump a skill down a rank if the guiding attribute is lower;

Charge double for skills that are above the guiding attribute;

Give skill ranks out based on the ranks in the guiding attribute;

Instead of giving out one Superb skill, three Great skills and so on, give out one at attribute+3, three at attribute+2, or whatever.
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