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Originally Posted by chadu
I haven't done formal projections yet on how many copies I'll need, but I have been toying with various supplement ideas. . . and which one I pick to do depends on what the purchasers of the game actually want. So, the last element needed is substantial feedback from customers.
CU
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Okay let me take off my reviewer hat and put on my consumer hat since you're being so kind as to respond to questions in this thread. (And I noticed you put up the bibliography which I think was a good move and very responsive.)
What I think T&J needs more than anything else is a city setting complete with local heros, villains and weirdness. It should include a lot of adventure ideas and multiple campaign suggestions just like in T&J itself. Something full or cool ideas that remind us of our favorite comics but aren't a direct rip off with the names changed. Something so new and interesting people will want to use it even if playing a different supers rpg.
If that was popular you could start a whole world gazateer.