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Originally Posted by Kesh
We did cheat a bit by giving Clue tokens to each other to permanently seal gates, which isn't explicitly covered by the rules.
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You are only supposed to trade cash, items, and spells, I think, but sharing clues does fit in with the theme... Not that anyone could blame you for that, though: unless you get some of those "unstable" locations sealed, a single session can drag on for a long,
long time (but not indefinitely, of course, what with the Doom Track and all). Still, a fine game.