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08-12-2005, 01:14 PM
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Re: [RPG]: Tunnels & Trolls 5.5 Edition, reviewed by Robert Lionheart (2/5)
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Originally Posted by Dan Davenport
Thanks for the info!
Since I haven't had any luck with responses to my post in Open on the subject, do any of you have the scoop regarding T&T 7.0? I saw it mentioned on the Flying Buffalo site, and I'm wondering if it's worth picking up 5.5 or if I should just wait for 7.0.
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Sure. From: http://forum.rpg.net/showthread.php?t=192571
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Originally Posted by Jason Kempton
Hello folks, here is some more info for you on the 30th Anniversary Edition of T&T. I will do my best to visit back here and answer more questions that surface about the product. Let me go over the physical characteristics first...[which need to go on our product page - but hey, you heard it here first!].
NOTE this is subject to change as the product is not actually finished for a few more months yet and we will tweak things.
The components fit into our tin boxes that we have been using for a little over a year now - we have used the for various d20/OGL works as well as our Counter Strike line of small format wargames. These tins are approximately 7.25" x 5.25" so are smaller than a typical RPG book. The beauty of T&T is that it is rules-light - it doesn't require a 280 page manual to learn how to play - which was Ken's whole point to brint it into being. The huge benefit from using a tin box is we can combine different components. The rulebooks themselves will be spiral bound - so that they will sit flat at the gaming table and be easier to read. I anticipate, even at the small size of the page, that the rulebooks will be 96 pages or less. The monster book will most likely be saddlestitched and come in at 28-32 pages. It means we can also include a CD with the character generator and some free SOLO adventures as well as the counters and dice!
Regarding the two rulebooks. The issue with making one big change is that it tends to ripple into dozens of smaller changes. James, Scott and I had a really good planning session a weekend a few months ago on what we thought would be cool to include in a new version of T&T - including changing the character generation process and adding a bit more detail to combat. These of course are fundamental changes - especially to the original designer. I had assured Rick Loomis that we would not many any changes at all without discussing it with him [which means Ken as well]. The flow-through from this is that it made sense to have Ken's official rules set in the box without our input and to include the ideas that Fiery Dragon had formulated as a separate item. We felt this was win-win as all the long-time fans and nostalgia buffs would get a new T&T as directed by Ken that would stay very close to the original. If you wanted to try out some new design ideas but still keep a fast paced game then read through the second book. Basically you get two games in one that also share some common components such as the monster book. They both use d6, and they both use MR amongst other things - this is not a d20 or OGL game.
Ken sends me regular emails and he is working really hard at getting all his ideas of the last 30 years onto paper [er pixels but you know what I mean]. I can tell you it certainly isn't a scanned version of the v5.0 rules from 1975. He is adding and tweaking a # of system level things that he really wants to see happen - he's very passionate about his game!
Visual gameplay/counters. T&T can be done without counters - most RPGs can but since we provide the market with most of their d20/ogl counters we thought it would be appropriate to put some in the box! We did some revamping to the combat system in one of the rulebooks - so that it can matter where people are in combat - the counters are a visual aid to help accomplish this. If you play the game SOLO only or never make use of such things then so be it - but we hope to sell some copies to brand new gamers, and the counters will certainly help us out with the crowd that grew up on clicks and minis.
E.T. Smith had asked about the mass distribution version perhaps being different than this edition. From Fiery Dragon's standpoint our license allows us to make a 30th anniversary edition of T&T. Once we release this tin product we do not have any explicit rights to do anything else - including ripping out one book and selling it on its own. That said, Rick is easy to work with so it could happen. This is definitely not a "Gencon" only release - this is our intended mass distribution copy. I do not anticipate wanting to spend more money on printing a standalone book - which is included in the tin anyway!
SOLO adventures - this was a big part of classic T&T. The CD included in the box will have two of these solos in PDF format so you can start playing right out of the box, we'll make some modifications depending on what the final rules are from Ken so that it all makes sense. We'd like to release more SOLOS after that, but this will depend on Rick at Flying Buffalo and on how many we manage to sell of the actual RPG. I think Rick still has stock of alot of the original books so you can still buy the bonafide 70's copies if you want them.
Ok, I think that covers most of what you asked, but if you want to know more - just ask!
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Is it worth waiting for 7.0? I don't know. I got my copy of 5.5 as soon as I heard of the reprint -- but I intend to pick up 7.0 too. Time will tell, I guess.
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