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Old 08-12-2005, 02:34 PM
Lars Dangly Lars Dangly is offline
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Join Date: Apr 2004
Posts: 912
Re: [RPG]: Tunnels & Trolls 5.5 Edition, reviewed by Robert Lionheart (2/5)

I always thought that the best way to play T&T was using the personalized monster stats rather than monster ratings. The latter always felt really limiting to me. Monsters had no real access to the flexible attribute system, they were just bags of rating points to be ablated away. I also always had mixed feelings about the mass combat system: It is a cool way of handling two on one or three on one fights, but terrible for running a party of adventurers vs. a horde of critters. Much better to use miniatures or common sense to sort out who is paird up with whom and run it as a series of small clashes, like in other games.

Nevertheless, this is a thoroughly enjoyable classic and I'm delighted it hasn't drifted away like all my other favorite old, old games (TFT, where art thou?).

So, bottom line, is there any substantive difference between 5.5 and the old editions? Will an old hand at this game prefer the new edition?
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