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Originally Posted by MattyHelms
The focus of the game has shifted slightly... It's now about people standing up and using their inner strength (usually embodied as psychic powers) to fight the supernatural. These people may have been victimized, but they're not victims - they're heroes.
The lack of magic rules fits in this setup, too - magic in BtS2 is about bargaining with dark powers. Heroes rely on their own strength to get by.
Really, BtS is no longer a generic horror game - it's now a game of supernatural adventure and heroics.
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There's no doubt that the new edition's singular focus is heroic play. I think the previous version had that option, but provided an additional, equally valid option in the form of victims rules. Thus, I don't think the new version has shifted its focus but rather narrowed it.
As for magic, isn't the use of PPE, which powers spell use, derived from a character's own endurance ("strength")? If so, I don't understand your second point. I hope you might elaborate.
