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Originally Posted by maasenstodt
There's no doubt that the new edition's singular focus is heroic play. I think the previous version had that option, but provided an additional, equally valid option in the form of victims rules. Thus, I don't think the new version has shifted its focus but rather narrowed it.
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I said shifted because it took that small piece and greatly expanded on it - there is much more material in this edition than the first, but it is all about being the hero. Either way, I think we're saying the same thing... In narrowing its focus from generic horror to heroic supernatural adventure, the game has become a sharper, but specific, tool.
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Originally Posted by maasenstodt
As for magic, isn't the use of PPE, which powers spell use, derived from a character's own endurance ("strength")? If so, I don't understand your second point. I hope you might elaborate. 
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Mechanically, a bit; thematically, no. It's in the source material and, based on what Siembieda has said, should become clearer in the magic sourcebook, where the sinister workings of magic should become clear. Magic is going to be a dangerous business to mess with.