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Old 08-16-2005, 06:16 PM
WillyPete WillyPete is offline
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Re: Darwin's World [RPG]: d20 Apocalypse, reviewed by Matt Drake (5/4)

Quote:
Originally Posted by swinebread
You guys must be thinking of 1st ed. of Darwin's World which has problems. Darwin's World Second ed. is really great and is designed for the D20 modern rules. It is simply the best D20 Modern supplement out there (my opinion). The 1st edition was more like a beta version but 2nd is the real thing baby. Also it would be easy to use many of the rules D20 Apocalypse in Darwin's word.


I can't say about the Second edition, but what I saw in First Edition would not in any way be 'fixed' by switching to d20 Modern (which I really don't care for)...

Are the Mutation rules in the new game any better than those in First edition? I remember them as being greatly inferior to those in 'Omega World'!

Also, is the stated reason for the 'Apocalypse' any more rational and coherent, than in first? I remember that as being especially bogus and unbelieveable...

Finally, my reading of First edition Darwin's World left me with the idea that the Society depicted could not possibly have survived as long as it was supposed to have, much less continue beyond that point...
Admittedly, this is a great weakness of MOST Post-Apocalypse settings (RIFTS, especially), but Darwin's World seemed to add nothing to the genre that wasn't already there...

If you like it, of course, that's fine, but I'd want to see major improvements in those three areas before I would reccommend even raiding it for ideas, much less trying to use it straight!
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