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Originally Posted by azrianni
Thanks for the review.
One question: how hard is it to keep track of the games unconventional damage? It seems like GMs and even players might find it a little tricky. I looked at the character sheet and had trouble imagining how I'd keep constant track of all my levels. Did this go smoothly in playtest?
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Very. My group sets up our character sheets so that they have a little "damage bar" next to the attribute, and then just underlines the current (post-damage) level of the attribute. When you underline an X, you're out. Takes no longer than taking wounds in most systems, and just a touch longer than counting HPs.