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Originally Posted by azrianni
Thanks for the review.
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You're most welcome.
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One question: how hard is it to keep track of the games unconventional damage? It seems like GMs and even players might find it a little tricky. I looked at the character sheet and had trouble imagining how I'd keep constant track of all my levels. Did this go smoothly in playtest?
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Without some sort of table or "damage bar", as Brand put it, it really would be difficult to manage it. My players used the character sheets and didn't complain about it. When I was preparing for the playtest, I initially wrote up the villains as I do in Unisystem, but I sson realized that keeping track of all their Qualities would be problematic, so I included a little table after each entry where I recorder the downgrading. It worked well.
Tchau!