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Originally Posted by pawsplay
So how is the penumbra defined?
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The player talks to the GM about what he wants and they reach an agreement. That's one of the 'high trust' bits in the game, since one player's idea of what super-agility (for example) does may not be exactly the same as others. Player A will want bonuses to attack, defense and movement, while Player B only wished the first two. B might feel he's getting less for the same buck and rais ethat as an issue, even though his character's concept does not include super-movement. This might come up with players that are used to point-buy systems, although that's the case with my players and they were fine (the character concepts didn't overlap, though).
Tchau!