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Originally Posted by RPGnet Reviews
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Cross-posted from my comment in the reviewer's LJ.
A good review. I have a couple of comments:
1) The default DN is actually 9. Many times I have different DNs based on various mechanical needs, but if there's doubt, 9 is a good assumption to make for noteworty tasks (i.e., tasks that make for an interesting game). For an analogy, the default difficulty was 6 for old-school White Wolf Storyteller system, but you could slide it up and down as needed.
2) You are correct that there's no easily packaged "thing to do", and the design correlation to Cyberpunk 2.0.2.0. was intended in this case. It was also meant to be a bit like Sin City, in that there are a lot of stories going on that weave together. However, the Movement is probably the most typical "adventuring party" starting point; a collection of people from all walks of life conducting secret missions to do good while breaking a few laws in the process.
Overall, though, I think you "got" a lot of what I was trying to do with Midway City. I'm glad you liked it!