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Old 10-26-2005, 10:11 PM
darrick3909 darrick3909 is offline
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Join Date: Jun 2004
Location: Madison WI
Posts: 63
Re: [RPG]: Empire of Satanis, reviewed by Jamie Herbert (2/1)

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Actually I have written a few things, among them a Firefly conversion for Savage Worlds and an upcoming work to be published by Great Whtie Games,(course, they still have to get out Deadlands, and Low Life first). Not that I really care what you think. I've seen your idea of Greatness, I am so very unimpressed.
wow, sounds fascinating!!!!!

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One other thing, who are you to give advice on Satanism? you were kicked out of the Church of Satan (according to your website) a fact you are apparently very proud of. In short,I think you black wizardry has more to do with denying reality than actually altering it.
holy crap, you did some research! yeah, i was kicked out of the church of Satan because i was too Satanic. it's all on my website.

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I still think you're a whiny bitch.
well, i think you're a premenstruall, reactionary, overcompensating douche bag with a self-inflated opinion of himself. anyway, onto other subjects...

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1: I'm not seeing anything at the character _or_ player level that will keep this game from instantly devolving into a backstab-fest that makes Paranoia looks tame. I don't understand how the 'fiends" are supposed to have anything resembling a stable society (as in, has cities and money) when their national sport is screwing each other over.
obviously you didn't read carefully enough. there's the one rule which states that a Fiend cannot kill another Fiend, except in self-defense and rare cases of provocation. otherwise they get smacked-down by Satanis Himself. they also have their religious doctrine: The Dark Way, an esoteric philosophy that teaches transcendence - to go beyond good and evil. plus, most Fiends are having too good a time being ridiculously sick, gross, weird and demented. you are correct when you say that K'thana is a realm of harsh, brutal living which is exactly why Player Characters have to stick together and not off each other first chance they get.


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2: The race names sounds like you grabbed a handful of Scrabble tiles. And unless I missed something, none of them are especially humanoid, so where do the tentacled green prostitutes come from?
go to Hell, and it also states in the background information that Fiends are a combination of demons, indescribeable alien things, and humans. so yes, Fiends are somewhat human shaped.

and for the record, i didn't create this game to be intentionally dark, evil, disturbing, or scary... i just wrote something that appealed to me.

enough said,
D

http://www.CultofCthulhu.net