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Old 11-18-2005, 12:56 PM
WillyPete WillyPete is offline
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Join Date: Jun 2003
Location: Chicago
Posts: 130
Re: [RPG]: Mutants and Masterminds 2nd Edition -- Artwork

Atom Man, thanks, but I guess I didn't make my point very clearly...
It's not so much that it just takes more time to do a character of this sort in Second edition... That doesn't bother me!
On the other hand, trying to convert such a character from 1st to 2nd edition... THAT is a nightmare!
As to the Minions problem, I'm always rather leery of statements that essentialy mean, "Of course the rules are hideously broken, for no good reason, but that's what the GM is for!"...
Second edition was supposed to have recieved extensive playtesting!
If you've playtested the heck out of this thing, and you've found that something is badly broken (and I can't imagine that no playtester hapened to notice this!), why don't you fix it, before the game goes to print? Why force the GM to make arbitrary rulings just to cover for your mistake?

efindel, I see your point...
Stylistically, I liked the art in 2nd edition a LOT better, but the captions, and the things like Gimmick sweating over a level of Tetris on her Game Boy, while absent-mindedly defusing a bomb, are sorely missed!
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