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Old 11-21-2005, 08:41 AM
Strange Visitor Strange Visitor is offline
Grumpy Grognard
 
Join Date: Dec 2003
Posts: 4,060
Re: [RPG]: Mutants and Masterminds 2nd Edition, reviewed by Cthulthoth (5/5)

Quote:
Originally Posted by Ranger7
5. Will someone tell the creators of points-based rpgs you shouldn't have to pay points for something you can buy in a shop? Just my personal preference but if I am joe millionaire I shouldn't have to pay equipment points for a flashlight...thats what i bought the wealth for. This is just a pet peave of mine and as games go M&M 2nd ed. did an ok job with its cheap equipment points solution.
Unless you're dealing with a very high-powered supers game, this will have the inevitable consequence of making the way to build an effective character to buy the conventional equipment that is closest to your powers and then buying abilities to finesse those into superpower quality. In a game where the assumption is that's pretty much what everyone will do, that's okay, but otherwise it simply encourages a lot of counter-genre builds.
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From mUrielw:
"Of course, if one had played more RPGs, one would have realized that shacking up with people whose goal is "fulfill the ancient prophecies so that my dead god might rule once more over the earth, and cull those not among our cult" is rarely a good idea."
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