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Originally Posted by Strange Visitor
Unless you're dealing with a very high-powered supers game, this will have the inevitable consequence of making the way to build an effective character to buy the conventional equipment that is closest to your powers and then buying abilities to finesse those into superpower quality. In a game where the assumption is that's pretty much what everyone will do, that's okay, but otherwise it simply encourages a lot of counter-genre builds.
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I can see the logic; I remember taking a flack vest and SMG in the old Marvel Super Heroes game by TSR simply because of the added protection. Then again, if you are running a gritty game this type of thing adds to the flavour ("That guy just shot me...but I'm the Amazing Strobe...damn, next time I am wearing a vest...and calling myself something that attracts less bullets!") and in a high-powered game it shouldn't matter ("Bullets mean nothing to I, Captain Particle, lord of styrofoam!"). I think its the the mid-powered games that suffer in this case and they are the ones who can get the most use out of the equipment points. But thats just my odd view of the world, everyone likes something different.
