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Old 12-06-2005, 07:01 PM
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IMAGinES IMAGinES is offline
Already Bought The Dream
 
Join Date: Jul 2003
Location: Cairns, QLD, Australia
Posts: 669
Groups and Raises

Quote:
Originally Posted by RPGnet Reviews
Group conflict means _each_ PC has to reply to _every_ Raise of the opponents. And a mob of NPCs can have enough dice to wear down a squad of Dogs.
Not quite. In a group conflict, the instigator of any given Raise gets to nominate which characters the Raise effects. While this may be the whole group, it can just as easily be one PC, and given Dogs' rules on kibbitzing and group management, Raises that hit the whole group "just because" or are otherwise unacceptable to the whole group can be discussed and brought down.

Also, a mob, for stat purposes, gets treated as a single NPC (usually the named head agitator of the mob, but the mob can just as easlily be entirely nameless NPCs) with bonus dice.
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