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Originally Posted by WillyPete
First edition Traveller did, indeed, allow you to select which of your attributes the damage you took was applied to...
Now, what attributes you had were pre-fixed, and it was just your Physical Attributes that were 'eligible', so you couldn't take a blow gun dart to your Education, and forget your Senior year of College, for example!
And, while you had three 'eligible' attributes to choose from, of 2d6 each, many of the weapons (especially the stuff more 'high-tech' than a 9mm pistol!_ did more than 6d6 of Damage, so it often didn't matter!
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Thank you! I did not know that!
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Originally Posted by WillyPete
And, no, Chad, you did not claim it was the greatedst thing since Sliced Bread...
I won't even say the reviewer made such a claim.
But, I've been around since the days before 'Blackmoor' came out for D&D, so it's kind of hard to 'wow' me with 'innovative' mechanics! 
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Frankly, I'm not sure the innovation is the selling point of T&J. That's frosting.
I think the selling point/moist and fluffy cake bit of T&J is that the system (old bits, "innovative bits," and all) does a good job of enabling comic-book/superhero cartoon style play.
(There might be another bit of pudding or something between the cake layers: the genre discussion bit.)
But hey, your mileage may vary.
Like I said earlier, if you ever take a look at T&J, I'd love to hear your impressions. If you don't, that's cool too. No worries, man.
CU