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Originally Posted by Dan Davenport
I’m not much of a fan of systems like this that disregard damage in combat, since it renders armored goons or physically tougher goons an impossibility – the only goons who are harder to defeat are those who are more difficult to hit. This presents a major problem for PCs relying on offensive Gimmicks like Blast as their major forms of attack, since they’re forced to burn Pool Points to do massive-but-wasted damage playing “mook tag.”
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Seems like a straightforward fix would be not to charge anybody for Gimmick use versus mooks. But you don't mention that, which makes me suspect there's more to it...?