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Originally Posted by Emprint
Seems like a straightforward fix would be not to charge anybody for Gimmick use versus mooks. But you don't mention that, which makes me suspect there's more to it...?
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There really isn't necessarily any more to it than that. You perform a successful attack roll with a multiple action penalty equal to the number of faceless minions you want to take out, and then describe their destruction in whatever way you like. As a Narrator, I'd allow that description to include energy blasts, if that's in keeping with the character's style, even if the player never spent points to activate a gimmick,
just as long as he does not gain any of the mechanical advantages of using that gimmick. That's the important part. You could just as easily describe what is mechanically an ordinary brawling attack as a psychic blast, or what is mechanically an ordinary dodge as just standing still while attacks mysteriously miss you, as long as the numbers involved in those actions are no different from the same actions with more mundane descriptions. That's just a style decision.
I'm sure you can imagine what a slippery slope it would be if we explicitly stated that you do not need to spend Pool Points to activate gimmicks when attacking faceless minions without checking each individul gimmick for possible exploits and loopholes. We do explicitly address a similar issue that results from using dual weapons against faceless minions. In some situations, it's more mechanically advantageous to attack multiple minions using the rules for attacking with a single weapon, and simply describe the attack as using two weapons, and we say so, since it might not be immediately clear.